Support for crossplatform VR / AR from OpenXR™

What is OpenXR™? OpenXR™ is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices. It was released by the The Khronos® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards.

Lead VR Architect at Intel and OpenXR™ working group chair Brent E. Insko states “OpenXR™ seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code and subsequently allowing platform vendors supporting OpenXR access to more applications. With the release of the OpenXR™ provisional specification, AR/VR developers and creators get their first public access to the API for review and comment.”

OpenXR™is free for anyone to download and even comment on. Without a cross-platform standard, VR and AR applications must use proprietary API’s for different platforms and this makes it difficult to develop as well as market.

“Epic believes that open standards like OpenXR are essential foundations for a vibrant, multi-platform VR and AR industry in the coming years. Epic plans to continue supporting OpenXR in Unreal Engine 4.” Tim Sweeney Founder and CEO of Epic Games

Vinay Narayan, Vice President, platform strategy, HTC state’s “HTC VIVE is committed to creating a viable ecosystem for the XR industry which is why we are proud to support OpenXR. Bringing the community together to help define standards and best practices, allows all of us to move forward, together.”

A developer preview of the OpenXR™ runtime with support for Windows Mixed Reality Headsets is available HERE

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